![]() Konrad is already scary, but note that he deals the damage as things die, so granting him the ability to spread poison counters around before nuking the board means a sudden win. In fact, infect -can- easily be an instant kill with the right combination of cards, and it can come from some surprise angles by giving infect to creatures that might not have it before. is for four players per game and deck sizes are 99 cards + 1 commander card. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red. Ten poison counters isn’t trivial, but compared to trying to crash in for 40 it’s practically an instant win. Power Level 1 decks are created when a player finds a legendary creature in. If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders combined color identities. While it suffers the same problem as trying to win through combat damage, Infect only has to get 1/4th of the way there to knock out a player. ![]() Commander damage may get you there eventually, and your deck should consider running some game-winning combos, but what happens when commander tax is untenable and your combos have been answered? Ignoring infinites and the most well-known combo wins (looking at you Lab Maniac/Thassa’s Oracle), let’s look at some of the best cards and strategies that just say “I Win.” ![]() While the multiple-hour, multiplayer slog can be a lot of fun, sometimes the haymakers just aren’t getting through and that eighth board wipe resetting things can be… problematic. EDH Budget Win-Conditions List Combo (414) Control (70) Go Wide/Aggro/Go Big (47) Too weak/unsure how (254) Too expensive (208) Suggestions Updates Add.
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